Transmedia Narratives
Films, graphic novels, and interactive stories exploring the lives of characters like Sankara Zulu, Menelik Nehusi
Falasha, Adeyemi Bako, SOTS, and Aum, The Keeper of Time – woven into a single, expansive universe.
Speculative Infrastructure
Explore and test alternative systems through both digital simulation and real-world implementation – from SEFL’s self-election process to Izulu’s knowledge mediation platform.
Interactive Worlds
Immersive games and AR/VR experiences where you can walk Marantu’s streets, participate in SEFL governance, and even travel through time with Aum – blurring the line between story and simulation.
Living Archives
Discover fragments of Marantu’s history through interactive documents, artefacts, and recordings – accessible through both digital interfaces and AR/VR excavation experiences.
Places of Joy
Physical and digital spaces where communities transform their environments through art, technology, and collective imagination – bridging virtual design with actual implementation.